Time Based Fighter

Introduction

  • Base : Street Fighter Gouken
  • Element : Time
  • Summon : ??? (Image Unavailable)
  • Weapon : Twin Spears & Longbow

Influences

  • B. B. Hood (Bulletta) from Vampire Savior
  • Deejay from Street Fighter
  • Clark Steel from King of Fighters
  • DIO from Jojo's Bizzare Adventure
  • Slayer from Guilty Gear
  • Charlie Nash from Street Fighter 5

Backstory

Quick Movelist

Command Normals

Special Moves

Smile & Miss-ile Charge 4, 6 + Any%20Punch (Also In Air)
Gatling Attack Charge 46 + Any%20Kick
Tome of Time 214 + Any%20Kick Activates #4 on counter
"Moon Flash" 22 + Any%20Punch (Also In Air) Activates #1 on use.
<EX> Double Miss-ile Charge 4, 6 + Any%20Punch (Also In Air)
<EX> Sonic Move 214 + B D, Hold Any Direction (Also In Air)
<EX> Imprisoning Flash Charge 46 + BD

Boost Power AB Time Break

Similar to a Garou Break, except that it can be done with the Smile and Missile and Double Missile attacks before launch, causing them to "freeze" in place just before they are loosed. Fireballs frozen this way do not have a hitbox or hurtbox (And so ignore other projectiles), and will stay in place for a fair amount of time before disappearing. When the "Moon Flash" Special is used, these fireballs re-target towards the opponent, and then "fire" in that direction. Great for traps.

Transformation Additions

In addition to the basic capabilities : Hunter Chains & +1 Air Action, this character gains

  • All Time abilities are temporarily unlocked, with abilities that you have already unlocked having enhanced capabilities such as more hits/better damage/etc.
  • Increased Health regeneration speed
  • Increased Super meter generation speed.
1. Jackknife Maximum Charge 2, 8 + Any%20Punch Activates #2 and #6 on hit
2. Glancing Blade New Moon 623 + Any%20Punch Activates #1 and #3 on hit
3. Garudyne 214 + Any%20Punch (Also In Air) Activates #2 and #4 on hit
4. Hyakki Gokjin (Dive Kick) In Air, 236 + Any%20Kick Activates #3 and #5 on hit
5. Sekisei Jiraiken 214 + Any%20Kick (Also In Air) Activates #4 and #6 on hit
6. Koto Moon Negative When Close, 421 + Any%20Kick Activates #5 and #1 on hit

Supers

[DM] Sanrai no Fujin 236236 + Any%20Punch
[DM] Final Bringer When Close, 214214 + Any%20Kick
[DM] Ace With unlocked specials, 214214 + Any%20Punch (Warning : Locks all numbered specials on use)
[LIMIT] Musou Tensei Save Point 632146 + C D
* "A Meaningless Act" Revert to Save A6C4 + CD

Same as it ever was, same as it ever was…

Detailed Movelist

Character-Specific Thoughts

Transformation Fighter Ideas
Acid Air Crystal Death Earth Fire Force Ice Lava Life Light
Lightning Metal Mist Nature Ooze Shadow Sound Space Time Void Water
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